PAUL HARVEY
3dPaulHarvey
...
3dPaulHarvey@Gmail.com
SUMMARY
Highly motivated modeling/texture artist with a life-long passion for video games and cinema.
Committed to seeing complex projects through to completion, while exhibiting a high level of
sustained concentration. Successful in taking on new projects by employing both self-taught abilities as
well as utilizing technical training.
Keen eye for form, color, and detail
Independent problem-solver
Upbeat and professional demeanor
Quick learner
Inquisitive and open to new ideas
Works well collaboratively
Broad range of technical/artistic skills
EXPERIENTIAL EXPERTISE
Modeling - Experienced with hard surface and organic modeling. Ability to efficiently create detailed
assets and manage dynamic environments.
Texturing - Skilled in a variety of texturing methods and experience with shaders networks for game
engines, Maya, and 3dsMax. Familiar with ZBrush materials and xNormal baking processes.
UV's - Ability to lay out complex UV sets quickly while maximizing UV space.
MASTERY OF THE FOLLOWING SOFTWARE
Maya, 3dsMax, ZBrush, Photoshop, Moi3d, UDK, D3 Edit, XNormals, UVLayout
EDUCATIONAL BACKGROUND
Gnomon School of Visual Effects:
-Environment for Games
-Hard Surface Texturing and Shading
Watts Atelier of the Arts (Figure QuickSketch)
Art Institute of California, San Diego (Game Art and Design Curriculum)
Pepperdine University (Computer Science/Mathematics Curriculum)
ANCILLARY SKILLS
Animation/Rigging; Particles/Simulation; Figure Drawing; Programming/Mathematics
WORK EXPERIENCE
Vigil Games: Environment Artist (November 2011 - 2012)