SUMMARY
Highly motivated modeling/texture artist with a life-long passion for video games and cinema. Committed to seeing complex projects through to completion, while exhibiting a high level of sustained concentration. Successful in taking on new projects by employing both self-taught abilities as well as utilizing technical training.
Modeling - Experienced with hard surface and organic modeling. Ability to efficiently create detailed assets and manage dynamic environments.
Texturing - Skilled in a variety of texturing methods and experience with shaders networks for game engines, Maya, and 3dsMax. Familiar with ZBrush materials and xNormal baking processes.
UV's - Ability to lay out complex UV sets quickly while maximizing UV space.
MASTERY OF THE FOLLOWING SOFTWARE
Maya, 3dsMax, ZBrush, Photoshop, Moi3d, UDK, D3 Edit, XNormals, UVLayout
EDUCATIONAL BACKGROUND
Animation/Rigging; Particles/Simulation; Figure Drawing; Programming/Mathematics
WORK EXPERIENCE
Vigil Games: Environment Artist (November 2011 - 2012)